Airachnid (
airachnophobia) wrote2014-03-09 12:42 pm
Entry tags:
app for warforged
APPLICATION
NAME:Liz
CONTACT: silkenaracna@gmail.com
PERSONAL JOURNAL:
thebutt
OTHER CHARACTERS:N/A.
CHARACTER NAME: Airachnid
CHARACTER SERIES: Transformers Prime
SPECIES: Cybertronian
AGE: Around 4 million years old?
CANON POINT: After the end of "Thirst".
CLASS/ABILITIES:
Canon abilities:
-Airachnid can transform into a helicopter, any helicopter she’s able to scan. She can also shift between humanoid and spider-butt, while having her 6 extra limbs carry her around in either form.
-She can control insecticons, which are a monstrous semi-sentient insect species native to Cybertron.
-She manufactures a sticky substance that can be shot from her hands, and tie up her enemies or just plaster them down for a while. Can also be used to support herself, pull people closer to her, or hang creepily from ceilings.
-She has blasters in her hands, and her spider legs are strong and sharp enough to be used as blades.
-She can tunnel quickly underground using her legs and spider butt.
-Aannnndd she’s a vampire that drinks energon, whose only advantage seems to be that she can now take great amounts of damage (up to even having the head destroyed) without dying. Usually this also means that even a scratch from her would transform someone else into a similar vampire zombie thing, but for ease of her not changing every single potential castmate, I’d like to either disable that bit or make it much harder to spread the infection.
And for class, I’d pick druid! With bear, cat, and moonkin.
HISTORY:
PERSONALITY:
FIRST PERSON SAMPLE:
THIRD PERSON SAMPLE: Please choose one of the following in-game scenarios and write a reaction or scene involving the character you are applying for. There is no word requirement, but please keep in mind that this is arguably the most important section of your application. We will be using this to assist in flight placement. While we will accept "character essays" in which you detail out your characters thoughts and reactions to a given scene, we very much prefer in-character sampling.
A. The Frienemy Your character has been called to defend their territory from invaders originating from one of the other flights. In the midst of battle, you spot a old friend on the battlefield...except they're flying the wrong colors. They appear to hurt, though its impossible at a distance to tell how badly. There's a very great chance that trying to help them will result in one or both of your deaths from your respective allies or enemies.
B. The Orphan You're out on a scouting mission for your flight and come across an odd sight. Slain on the ground is a lone dragonkin from one of your opposing flights. You notice that it appears to be carrying something and, upon further inspection, it appears to be an egg. The egg does not match the dragonkin's scale color, nor does it appear to be from the den of your flights. It appears to be rattling -- it will hatch soon and send out the alarm to nearby flights with its cries for food and shelter. You cannot be certain that bringing it back to your sanctum will gain you favor. There are other dragons nearby, and you cannot be sure that one of them didn't see you approach the egg and it is possible that you will be blamed for its birth.
C. The Assassin You are milling about in the safety of your sanctum when you stumble upon the corpse of a dragon, hidden carefully behind one of the nearby formations. Upon further inspection, you notice some shed scales near the corpse -- since they match your brethren's color, you think nothing of it. Just as you are about to stand, you find a knife at your throat and notice that its owner is one of your fellow Dragonsworn and that the knife is coated freshly in thick dragonblood. "Keep quiet and let me take care of it," they say. Other than the blood, you have no immediate way of proving that this person is killing your allies, your benefactors and your protectors. There is a possibility that this assailant has just come from killing the murderer, but the assassin does not appear very keen on talking to you. It is possible to defeat him in combat, but there is an even greater chance that they will kill you if you can't attract attention fast enough.
D. The Diplomat Your flight is currently suffering a resource deficit thanks to a recent attack from your neighbors. A settlement of Night Elves to the north has shown disdain for the dragonflights recently due to the destruction of their forests, though they have yet to be outwardly hostile toward any one flight. There is a possibility they can be reasoned with...if you are equipped with the right tools. While the Night Elves do not trust the dragonflights, they trust the Dragonsworn even less. Your leaders believe that if Night Elves experience contact with a benevolent Dragonsworn, they will be more likely to assist in your plight.
E. The Provisionary Spring has sprung and the surrounding wildlife is in full bloom. You have been charged to assist in gathering extra food, both for the hatchlings and your fellow Dragonsworn. The larger dragons are capable of hunting themselves, but bringing back a large sum of meat would surely bring you great favor if you are able to transport it back. There berries and other edible plant life scattered about -- your flight has told you what to pick and what not to pick. The most prominent prey appears to be deer, though there are plenty of rabbits and squirrels to choose from as well. Be warned, Dragonsworn, as you will need to avoid the Burning Legion's scouts that scour the forest. Attacking them on your own would be unwise.
NAME:Liz
CONTACT: silkenaracna@gmail.com
PERSONAL JOURNAL:
OTHER CHARACTERS:N/A.
CHARACTER NAME: Airachnid
CHARACTER SERIES: Transformers Prime
SPECIES: Cybertronian
AGE: Around 4 million years old?
CANON POINT: After the end of "Thirst".
CLASS/ABILITIES:
Canon abilities:
-Airachnid can transform into a helicopter, any helicopter she’s able to scan. She can also shift between humanoid and spider-butt, while having her 6 extra limbs carry her around in either form.
-She can control insecticons, which are a monstrous semi-sentient insect species native to Cybertron.
-She manufactures a sticky substance that can be shot from her hands, and tie up her enemies or just plaster them down for a while. Can also be used to support herself, pull people closer to her, or hang creepily from ceilings.
-She has blasters in her hands, and her spider legs are strong and sharp enough to be used as blades.
-She can tunnel quickly underground using her legs and spider butt.
-Aannnndd she’s a vampire that drinks energon, whose only advantage seems to be that she can now take great amounts of damage (up to even having the head destroyed) without dying. Usually this also means that even a scratch from her would transform someone else into a similar vampire zombie thing, but for ease of her not changing every single potential castmate, I’d like to either disable that bit or make it much harder to spread the infection.
And for class, I’d pick druid! With bear, cat, and moonkin.
HISTORY:
In a several-million-year civil war on Cybertron, Airachnid's particular skill set and penchant for being cruel, devious, and ruthless led her to fight on the Decepticon side, against the Autobots. It seems to generally have gone well for her. However, eventually the war tore apart the planet itself, and a mass exodus from Cybertron began, as both sides fled into space. Airachnid took this opportunity to strike out on her own, pursue her own hobbies and interests: namely, collecting trophies from endangered sentient species across the universe. And if a species wasn't endangered — well, she'd just fix that little detail before moving on.
Eventually she landed on Earth, where the first mech she encountered was an old favorite of hers, Arcee, an Autobot. ("Old favorite" in this case meaning, of course, Airachnid has previously tortured her and killed one of her partners in front of her.) This is the first of many clashes between them, and Airachnid escapes to hide in the wilderness. She manages to stay freelance for a while longer, until a Decepticon catches her (inadvertently, to be fair—they'd been magnetically stuck together) and returns to the Decepticon warship with her. The leader of the Decepticons, Megatron, accepts her grudging but gracious return to service.
Airachnid's second stint with the Decepticons begins, and is mostly comprised of her obeying orders like a good soldier in the light, while sneaking about in the dark to satisfy her own private goals. She's never truly loyal to them, but she's smarter than to ever openly defy them. But one can't hide their treachery from Megatron forever, and eventually he sends her and two other of his officers out on a pseudo mission — really, just a place to have her killed by the other two. She catches wise to this plan and murders one of the officers before making her escape, and once again Airachnid is out on her own, as she prefers. This lasts until, during battle with Arcee, she's caught up in a stasis pod and rendered immobile and unconscious.
Airachnid sits around in the Autobots' storage containers for a while, until their base is blown up. Then she sits around in the Decepticons' storage units instead, because apparently everyone is better off while Airachnid is in stasis. But eventually there's a vampire-zombie-robot incident aboard the Decepticon warship, as you do, and the corpse of the officer she'd murdered frees her from the pod, intending to drain her of energon. She instead kills him (again), retakes control of her insecticon army that had served Megatron while she was in stasis, and goes on a Decepticon-murdering spree. Unfortunately before it can really kick off, the communications officer teleports her and her army across the universe, onto one of Cybertron's moons. There, having been made a vampire-zombie-robot herself during that first encounter, she bides her time as she drains the energon from her minions.
PERSONALITY:
Airachnid's first interest is Airachnid. She has honed her battle skills to a very fine point not for the Decepticon cause, or anything silly like that, but to better get her what she wants. And she will get what she wants, in any underhanded, doublecrossing way necessary. If arranging a fight with Arcee takes going behind Megatron's back to confer with the human group that had recently captured and tortured a Decepticon officer, well, just show her the door. She'll deal with absolutely anyone if it means getting what she wants, and she shows none of the scorn of humans that many Decepticons employ.
But even with her strong sense of getting what she wants, Airachnid is governed by nothing but herself. Some have obsessions, she has interests. She travels the universe to collect trophies (namely, the heads of endangered sentient species), but when her ship containing them all gets blown up, there are no overblown moments of rage of drawn out scenes of promised revenge. Oh, certainly, she will kill the human who had done it, but because he's Arcee's new partner, and that's just what she does to Arcee's partners. But it's nothing personal, darling. She knows perfectly well how to put irritations behind her and move on with the bigger picture.
And speaking of the bigger picture, like any properly self-serving Deception, Airachnid knows exactly when to cut and run. She recognizes when she's taken on an enemy too large for her, and if yielding isn't an option, there's no shame in cutting and running. She could have Arcee and Arcee's human partner helpless at her fingertips, but if reinforcements show up to turn the tables, well... a spider is very good at waiting. She escapes, she bides her time, and she'll try again.
FIRST PERSON SAMPLE:
[ She doesn't know precisely who she's talking to — all she knows is that they're where she'd like to be. And since she can't be there herself, frustratingly, she has a task for her mysterious conversational partner.
She keeps her smile perfectly winning. ]
Hello, there. You don't know me [ hopefully, or this may not work ], but I have a favor I need done. And, of course, the reward would be very generous. I value those who help me very highly.
Now, this may sound silly to you, but... it's always been my dream to see one of the Dwarven flying machines. I've heard they're kept close by where you are now. Do you think you could bring this scrying glass to one of them, or make sure that one passes near the glass? All I need is a glimpse, I promise. I'll be content with that, and then we can talk about your reward.
[ Her smile widens, sweet and warm as it ever has been. Because, after all, what's a robot in disguise without the disguise? ]
What do you say?
THIRD PERSON SAMPLE: Please choose one of the following in-game scenarios and write a reaction or scene involving the character you are applying for. There is no word requirement, but please keep in mind that this is arguably the most important section of your application. We will be using this to assist in flight placement. While we will accept "character essays" in which you detail out your characters thoughts and reactions to a given scene, we very much prefer in-character sampling.
A. The Frienemy Your character has been called to defend their territory from invaders originating from one of the other flights. In the midst of battle, you spot a old friend on the battlefield...except they're flying the wrong colors. They appear to hurt, though its impossible at a distance to tell how badly. There's a very great chance that trying to help them will result in one or both of your deaths from your respective allies or enemies.
B. The Orphan You're out on a scouting mission for your flight and come across an odd sight. Slain on the ground is a lone dragonkin from one of your opposing flights. You notice that it appears to be carrying something and, upon further inspection, it appears to be an egg. The egg does not match the dragonkin's scale color, nor does it appear to be from the den of your flights. It appears to be rattling -- it will hatch soon and send out the alarm to nearby flights with its cries for food and shelter. You cannot be certain that bringing it back to your sanctum will gain you favor. There are other dragons nearby, and you cannot be sure that one of them didn't see you approach the egg and it is possible that you will be blamed for its birth.
C. The Assassin You are milling about in the safety of your sanctum when you stumble upon the corpse of a dragon, hidden carefully behind one of the nearby formations. Upon further inspection, you notice some shed scales near the corpse -- since they match your brethren's color, you think nothing of it. Just as you are about to stand, you find a knife at your throat and notice that its owner is one of your fellow Dragonsworn and that the knife is coated freshly in thick dragonblood. "Keep quiet and let me take care of it," they say. Other than the blood, you have no immediate way of proving that this person is killing your allies, your benefactors and your protectors. There is a possibility that this assailant has just come from killing the murderer, but the assassin does not appear very keen on talking to you. It is possible to defeat him in combat, but there is an even greater chance that they will kill you if you can't attract attention fast enough.
D. The Diplomat Your flight is currently suffering a resource deficit thanks to a recent attack from your neighbors. A settlement of Night Elves to the north has shown disdain for the dragonflights recently due to the destruction of their forests, though they have yet to be outwardly hostile toward any one flight. There is a possibility they can be reasoned with...if you are equipped with the right tools. While the Night Elves do not trust the dragonflights, they trust the Dragonsworn even less. Your leaders believe that if Night Elves experience contact with a benevolent Dragonsworn, they will be more likely to assist in your plight.
E. The Provisionary Spring has sprung and the surrounding wildlife is in full bloom. You have been charged to assist in gathering extra food, both for the hatchlings and your fellow Dragonsworn. The larger dragons are capable of hunting themselves, but bringing back a large sum of meat would surely bring you great favor if you are able to transport it back. There berries and other edible plant life scattered about -- your flight has told you what to pick and what not to pick. The most prominent prey appears to be deer, though there are plenty of rabbits and squirrels to choose from as well. Be warned, Dragonsworn, as you will need to avoid the Burning Legion's scouts that scour the forest. Attacking them on your own would be unwise.
